Please note this is a living document and will be updated as we get closer to the event. Please post up if you are attending
Gates open: 1830
Briefing: 1900
Game starts: 1930
Estimated finish: 2230
https://www.youtube.com/watch?v=rwvd93OgAxA
Overview:
Operation tracer 2 will be a series of night game skirmishes focused around the village and the surrounding area.
Operation 1: Attack and hold (this game will be played twice with teams swapping sides)
Teams: Two even teams
Objective: Hold the majority of the key buildings by the end off the match.
Time Limit: 45mins
There will be 3 buildings within the village that can be captured (church, general store and Communication building). There will be a pully with two glow sticks. You capture a building by raising your teams glow stick.
Dead/spawn Rules. You can be mediced anywhere in the field except within the objective buildings (if you are hit while inside you must return to spawn). If you bleed out you must return anywhere along your teams road to spawn (no spawn time)
Boundaries: The main roads are spawn locations. You can not advance past the last building in the village in the direction of the enemy spawn (try your best to not lover look the enemy spawn location. You may go as far east and west of the village as you wish.
Operation 2: Advance and clear
Teams: Even split
Objective: Attackers are to clear and control the village from defenders.
Defenders have dead is dead rules, Attackers will have medic rules or move back to spawn if they bleed out. Game is over when the defenders are all cleared out of the village.
MEDIC/Dragging RULES
We will be using our standard medic rules during the game.
Two hands on the person you are medicing and you must count out loud to 30.
before the medic counting starts or being dragged you must turn off your hit marker (as you are a valid target again)
If the person you are medicing or dragging is hit you are also hit
Weapon/gear rules:
All sub 1.13 joules. Machine guns with this joule limit ARE ALLOWED but will still adhere to a 10m engagement distance (so no room clearing pls). Machine guns will be required to have a tracer unit and said players will be expected to play a little extra safely. Pistols must be carried
TRACER UNITS- Please bring a tracer unit if possible. It is not mandatory but it greatly enhances the game experience.
NVG's are allow but must have a tracer unit.
What you must bring:
All supplies you need for event (bb’s, batteries, water, eye pro, weapon etc)
Red light that has a constant flash setting (for hit marking, nothing too obscenely bright/area wise)
Naked white light. Used for combat & orientation
What to expect/recommendations:
Full face protection. Its night, lights will be intermittently used. Armour up if you must
We WILL BE LOCKING THE GATE in order to do a head count and make sure we haven't lost anybody. If you absolutely must leave for an emergency, let a committee member know.
Weather appropriate clothing.
Attendees
Bishop
George
DC
Jamie (ATM)
Sabot
PUD
Vlod
Kaleb
Vege
Rory
Kit
Wolf
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