FPS Rules Airsoft guns must follow the Minimum Engagement Distance (MED) regulations for energy limits, and observe ‘class’ restrictions, as follows:
• No MED: ≤ 1.13 Joules (equivalent to ≤ 350 fps for a 0.2 g BB) – usual maximum for pistol, with possible exemptions as allowed by the Marshal on a case-by-case basis (NEW PLAYERS ARE LOCKED TO THIS CLASS UNTIL THEY PASS PROBATION - this is to gauge player behavior with safety. Airsoft is a contact sport but certain etiquette/discipline is required to help not cause undue injury. We will brief this on your first game). - restricted to 0.28bb and under
• 10 m MED: > 1.13 through ≤ 1.63 Joules (420 fps) – maximum for ‘standard’ AEG / GBB - restricted to 0.28bb and under
• 20 m MED: > 1.63 through ≤ 3.33 Joules (600 fps) – single-action gun only (e.g. bolt action, or otherwise restricted) - can use any weight plastic bb
• No weapon may fire over 3.33 J (600 fps).
FULL AUTO:
99% of our games AEGs are locked to semi auto use only with one caveat - 'real world machine guns' are the only ones allowed to use full auto. To represent these as well as somewhat handicap the user using more energy to wield such firepower, we have a the outline below:
Real world machine guns (ie M249, Mk48, PKM, RPK, M60, RPD) are the only weapons we allow to use fully automatic at games. These can come in two power classes: 1.13 joules and under has a 10 m MED. Between 1.14-1.63 joules will have a 20m MED. We recommend bringing another rifle class as we tend to balance MGs out on the day of gaming.
1. It is strongly recommended that BB weights be kept as low as is usable. Currently both semi-automatic/Automatic weapon classes can only use a MAXIMUM WEIGHT OF .28g ammo. Heavier weight BBs are only allowed with the 20m MED sniper class. This is both to keep injury rates down, keep ammo expenditure cheap and for immersion/reward sniper players with their natural bolt action disadvantage.
2. HPA systems are allowed, but must be able to be locked.
3. Other Devices, such as ‘grenades’, may be allowed by the Marshal on a case-by-case basis. No right exists to use of any gun or device, other than those allowed by the Marshal.
4. The Marshal or other designated members may chronograph any gun at any time. Disciplinary action may result from any deliberate infraction of these rules.
GBBR BB weight rules. (Trial rules)
It is restricted to Gas blowback Rifles and gas blowback submachine guns.
This does not include pistols, pistols in Carbine or body kits, shotguns, machine guns, HPA-tapped gas guns or any HPA-powered gun.
Guns must use as close to real capacity standard magazines for their chosen gun platform.
Gas drum mags and other high-capacity gas mags are not permitted.
Guns must all be powered by internal gas sources and not HPA-tapped or powered by external sources.
These guns will be allowed to use any weight BB of their choice.
Users must be a full CSG club member or a full member of an ASNZ associate club.
A CSG committee member must grant permission to use heavier-weight ammo. Permission can be revoked by a CSG committee member at any time at their discretion if they feel misuse or problems arising from their use.