So you might have talked to a mate, watched a video online but aren't quite sure how to join the sport or what you might need? Well this wee thread will help give you the info you need.
Airsoft is played in clubs all around the country, and of course we are one of them based in Christchurch. But how do I join? Well if you've made it here, simply post here or in 'game day' area on a date you would like to come visit. Don't feel like you have to pre-buy a gun or any gear - we HIGHLY ENCOURAGE not doing so for your first few games just so you can get a feel for what is out there, how the games & rules play and therefore, what your style will be. Don't get buyers remorse! We are a friendly bunch and if you ask nicely members will happily show and tell what they use! 😎 Field fees?
At CSG your first 3 games are FREE! If you enjoy yourself and decide CSG is for you, after your first free games you can join the club for $100 per year - no field fee applies to members (special events external to this may have fees however). If for some reason you can't make it out to airsoft often, already used your free intro days and don't want to be a member, a field fee applies of $10 per visit. Gear & guns - What do I need?
As mentioned earlier, we would encourage not buying any gear before coming out so you don't over commit and buy gear or guns that suck! (but of course you are free to do so as long as they comply with club rules).
We have rifles on loan for $20 per day if you do not have one (comes with 2 hi-caps of ammo - varies on gun type but approx 700rnds). Additional bags of ammo can be purchased on the day at the club for $25 per bag (4000rnds). The gun rental will also come with a pair of safety glasses. If you are bringing your own gun/gear thats all good but you must bring a pair of suitable eyewear (no appropriate eyewear - NO PLAY) and your weapon must meet club requirements.
Eye Protection:
All players are responsible for their own protection. Eyewear is mandatory! Full facemasks are encouraged but not mandatory, the likes of paintball masks are encouraged for zero risks of BBs entering weird angles and to protect your teeth. Players should meet their own satisfaction that their eyewear protects from all angles and that their own glasses will stop the maximum power weapon they can encounter in the field - we would recommend anything that meets safety ratings of ANSI Z87.1+ and MIL-PRF-31013 safety requirements or HIGHER.
Safety Briefing:
If you are making your own way out to the field, follow the game day posts directions. Once you find us in the carpark come find a committee member before wandering off anywhere. We will then give you a safety brief and run down on game rules etc. Eyewear is not required to be worn at the carpark but MUST be worn at ALL TIMES in the field. Weapons must be clear & on SAFE and kept pointed down while in the carpark area.
Food & Hydration Please bring plenty of water (approx 2 Litres) and it is encouraged you can keep it on you in the field. Food is also NOT provided so bring your own (typically we break for lunch around midday).
That's it! If you have posted in the game day thread to let us know you are coming out, have checked where we are (here) and followed the above, we will fill you in on the rest on the day! Any questions don't hesitate to ask and WELCOME ABOARD!
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FPS Rules Airsoft guns must follow the Minimum Engagement Distance (MED) regulations for energy limits, and observe ‘class’ restrictions, as follows:
• No MED: ≤ 1.13 Joules (equivalent to ≤ 350 fps for a 0.2 g BB) – usual maximum for pistol, with possible exemptions as allowed by the Marshal on a case-by-case basis (NEW PLAYERS ARE LOCKED TO THIS CLASS UNTIL THEY PASS PROBATION - this is to gauge player behavior with safety. Airsoft is a contact sport but certain etiquette/discipline is required to help not cause undue injury. We will brief this on your first game).
• 10 m MED: > 1.13 through ≤ 1.63 Joules (420 fps) – maximum for ‘standard’ AEG / GBB
• 20 m MED: > 1.63 through ≤ 3.33 Joules (600 fps) – single-action gun only (e.g. bolt action, or otherwise restricted)
• No weapon may fire over 3.33 J (600 fps).
• Real world machine guns (ie M249, Mk48, PKM, RPK, M60, RPD) are the only weapons we allow to use fully automatic at all games. These can come in two power classes: 1.13 joules and under has a 10 m MED. Between 1.14-1.63 joules will have a 20m MED. We recommend bringing another rifle class as we tend to balance MGs out on the day of gaming.
• It is strongly recommended that BB weights be kept as low as is usable. Currently both semi-automatic/Automatic weapon classes can only use a MAXIMUM WEIGHT OF .25g ammo. Heavier weight BBs are only allowed with the 20m MED sniper class. This is both to keep injury rates down, keep ammo expenditure cheap and for immersion/reward sniper players with their natural bolt action disadvantage.
2. HPA systems are allowed, but must be able to be locked.
3. Other Devices, such as ‘grenades’, may be allowed by the Marshal on a case-by-case basis. No right exists to use of any gun or device, other than those allowed by the Marshal.
4. The Marshal or other designated members may chronograph any gun at any time. Disciplinary action may result from any deliberate infraction of these rules.